Deliver cargo on an unstable train. Try to balance weight for maximum acceleration and toss some crates onto the tracks if they get to be too much.

Developed using Godot in under 9 hours for the second half of Compo because I had a change of heart on game concept - mostly because I envisioned this one as complete whereas the first idea was heading nowhere fast.

It’s a bit wonky, but I hope you’ll get some fun out of it.

I learned a lot of Godot and I see now why it’s so beloved.


Deliver the cargo as quickly as possible - and as much of it as you can save.

The train slows down if it touches the track. If it’s too slow, game over!

Balance weight on the train (including your own) for maximum speed.

Distance from the center matters!

What’s the highest level you can reach? And the most boxes delivered?


Move: A/D keys, arrows, d-pad, or left stick

Jump: space, key X, gamepad bottom button

Grab/Throw: alt, key C, gamepad left button (hold to grab - you will also auto-grab anything that falls on your head)

Pause: Esc, Pause/Start/+

Quit (after pausing): key Q, Back/Share/-

Known Issues

You can get trapped/buried under too many boxes. Try jumping or grabbing and throwing to dig your way out. Otherwise you may have to wait and hope.

I accidentally left the levels quicker than intended (for testing). So the early ones end kind of suddenly, but on the plus side you should survive more levels.


In loving memory of Charlie, my furry companion who left us suddenly and far too soon right as the event was beginning.

Special thanks to my wife Kate for being super supportive on this maddeningly difficult weekend. She continues to keep me going even when I think it’s impossible.

PlatformsWindows, macOS, Linux, HTML5
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorRetro Indie Josh
TagsArcade, Ludum Dare, Ludum Dare 49, Physics
LinksLudum Dare


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Click download now to get access to the following files:

Train Tilt (Windows) 14 MB
Train Tilt (Linux) 15 MB
Train Tilt (Mac) 27 MB

Development log


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(2 edits)

Simple casual fun, I like it.
Looking forward to see you make more games with Godot.